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kingdoms
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Update Kingdoms
#1398
Kingdoms is getting boring for everyone, no one plays anymore and when people come and join they leave in about 20 seconds you can ask anyone that plays kingdoms alot (Me and Misalma315) the server is getting so boring. Everyone is already maxed out
kingdoms
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invade imunity
#1375
When someone is invading someone they are immune to being invaded. I get that this sounds like a nice feature to have, but it's not used in this way. People just use it when they're getting invaded so they can't be invaded for 10 minutes. They don't
kingdoms
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More armor enchants
#1364
I think there is not enough enchants for armor because swords that aren't even fully maxed can deal tons of damage to players in fully maxed armor. So I think more armor enchants (ones that make you take less damage) should be added
kingdoms
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Workbench
#1352
Make the workbench accessible for everyone, the workbench can't be used if players are from a different kingdom or dont have the right role to use the workbench. using a workbench is harmfull or any. So giving people the option to craft in others
kingdoms
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Farmer range
#1350
The farmer range tier 5 is 24, which is the same or even less then the player renders. i get why this simulation range is lowered. But i cant work more then 5 farmers because the range doesnt allow it. Could it be possible to extend the simulation
kingdoms
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Editable built-in roles
#1349
Would be pretty neat to make built-in roles like general/king/member editable :) As of now we cannot change the name/emblem unfortunaly
kingdoms
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Kingdoms interface
#1345
When joining OB or survival, people have these fancy names (bold or coloured), together with their fancy island names. At /hub u can see who is afk with *afk I'd like this in kingdoms too, add these features (coloured, bold and underscore) also in
kingdoms
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Prismarine /shop (double)
#1332
prismarine is in shop 2 times,
kingdoms
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Killing mobstacks
#1319
Slayer minions kill one mob at a time, and a fully upgraded slayer cant kill at the rate of that a stack of spawners (16), so mobstacks keep growing. This fenomen makes stacking spawners useless, cause u can never out slay the spawner. I suggest s
kingdoms
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Role setting
#1320
The abillty to change standard roles like (king, general, knight, member) The abillty to change the emblem in any text The ability to see more than 10 roles (now u cant see further then 10 roles) The abilty to set name plate color to the role The ab
kingdoms
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Selling Fish
#1318
I suggest creating a possibilty to auto sell fish form fisher minions. To prevent lagg of overflow of items. By creating a Fish shop chest (getting via crates) Or setting the same price of raw fish from /fish shop to /shop to sell via seller minions
kingdoms
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1
Fisher Minion Upgrade
#1317
For now upgrading fisher minions past level 3 is getting no added traits/ improvement of minion skills. I suggest adding traits/ betterskills for the last two upgradable levels. Like fishing: - Bronze fish for level 4 - Silver fish for level 5 - O
kingdoms
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Minions chest assignment
#1316
Now u can only set a minion to one chest or two to a double chest, there are minions with upgrades to select multiple (different) chests, but setting more minions to one chest is not possible. This creates an overflow of items being acquired but una
kingdoms
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Create a large kingdom storage
#1324
Create a kingdom storage ordered by items sort just like /shop So people can drop there items in the kingdom vault so others can withdraw those items. Maybe even add a sell and buy option of items. This could be a command or a chest every kingdom g
kingdoms
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Defense turrets
#1323
Being able to refil turrets with real arrows (selfmade) instead of mana When mining the turret it keeps its upgrades and stock
kingdoms
2
0
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