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Let us know how we can improve Foxcraft. Vote on existing ideas or suggest new ones.
kingdoms
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Kingdom suggestions
#1473
Here are some ideas to make the pvp better + more action: 1. Remove the debuff custom enchants and nerf bows, it ruins the pvp 2. Add a outpost, a outpost is a koth thats active 24/7 it would take 5 minutes to cap and the kingdom that has it capped
kingdoms
6
1
Dyeing signs
#1465
Would be nice to be able to dye signs again.
kingdoms
0
2
Claiming in Kingdoms is too expensive!
#1464
As of right now, claiming in Kingdoms has became crazy expensive (Elysium). Before it was 175 mana per chunk which was a little much too, but now it's 200. Could you make it 175 mana per chunk again?
kingdoms
2
1
More jobs
#1462
add more jobs like a mason or a carpenter
kingdoms
1
0
Bring back a few things from last season
#1461
Bring back: Dynamite (enchantment) /xpbottle (to see ur xp amount) (now u need to be beneath 1000xp to see, when overwithdrawing) /xpbottle (withdraw more bottles at once) /baltop for players Extend the nether border (now 3000) Increase agility ski
kingdoms
2
0
Fix kingdoms
#1460
make it that you can only get custom enchants in your claim on olympus - make it that spawners will only spawn mobs if you placed the spawner in a claimed chunk and the spawner won't work anymore once the chunk is unclaimed - make the champion spa
kingdoms
1
0
Move the Pinata to /warp pvp
#1455
Move the Pinata to /warp pvp instead of /warp dungeon. This will make PvP a lot more active and also gives it a bit more risk (which is what makes Kingdoms fun).
kingdoms
2
0
Enable Pistons in Wild on Kd
#1452
You should enable pistons on wild in kd, would be great for redstone builds and hidden bases.
kingdoms
7
1
Foxgod on kingdoms
#1439
Foxgod on kingdoms almost doesnt even have a difference with foxking pls buff it/add extra perks
kingdoms
3
0
Update Kingdoms
#1398
Kingdoms is getting boring for everyone, no one plays anymore and when people come and join they leave in about 20 seconds you can ask anyone that plays kingdoms alot (Me and Misalma315) the server is getting so boring. Everyone is already maxed out
kingdoms
3
0
invade imunity
#1375
When someone is invading someone they are immune to being invaded. I get that this sounds like a nice feature to have, but it's not used in this way. People just use it when they're getting invaded so they can't be invaded for 10 minutes. They don't
kingdoms
4
0
More armor enchants
#1364
I think there is not enough enchants for armor because swords that aren't even fully maxed can deal tons of damage to players in fully maxed armor. So I think more armor enchants (ones that make you take less damage) should be added
kingdoms
2
0
Workbench
#1352
Make the workbench accessible for everyone, the workbench can't be used if players are from a different kingdom or dont have the right role to use the workbench. using a workbench is harmfull or any. So giving people the option to craft in others
kingdoms
4
0
Farmer range
#1350
The farmer range tier 5 is 24, which is the same or even less then the player renders. i get why this simulation range is lowered. But i cant work more then 5 farmers because the range doesnt allow it. Could it be possible to extend the simulation
kingdoms
4
0
Editable built-in roles
#1349
Would be pretty neat to make built-in roles like general/king/member editable :) As of now we cannot change the name/emblem unfortunaly
kingdoms
3
0
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